The Mad Pony Pie Menus 2 is quite a different plugin from its previous versions.
It will be installed as a separate plugin named "Mad Pony Pie Menu 2" Installing this version will not remove or update previous versions. In this version there are no sliders available as I am currently working on a separate plugin called "Slider Control" winch will work seamlessly with the Pie Menu 2 plugin.
If you are already a owner of the Mad Pony Pie Menu plugin, the "Slider Control" plugin will be free for you. Macros and Switches have been removed as are no longer necessary considering the new functionality. You can now assign any ZBrush interface button or switch to a pie position (Including Macros).
Even though it's not mentioned in the video, you can assign sliders, when triggered ZBrush will wait for you to input a value You can also assign other pies to a pie position allowing you to have sub menu functionality. Version 2.1 has minor changes and finally works on Macintosh systems. Version 1.1 of the Mad Pony Pie Menu Plugin for Zbrush is out and with it control over some of ZBrush sliders as well as canvas navigation is introduced.
Macintosh Install - When you drag and drop the ZStartup folder click "merge"Ĭheck out the previous Pie Menus video:? Windows Install - When you drag and drop the ZStartup folder click "copy and replace" Disabling "Feedback Text" will disable the "Feedback Speed" slider Sub palettes added for clearer navigation You now have eight, 8 way pie menus, eight 4 way pie menus and eight 2 way pie menus which are a special type of menu meant for slider controls only. This update introduces a new type of control called sliders. Under the Settings sub palette you now have a Sliders sub palette that will display all available slider controls for the plugin. More sliders will be added in future versions.Īpart from assigning your typical macros you can now assign these sliders. 3 Presets are included in this version under the "2 Way Menus", Slider Q, Slider R and SLider S.
This video will cover how to create and customize your user interface for ZBrush 2018. We will cover changing button sizes, customize UI, moving buttons to custom shelf's, changing UI colors, and saving out your ZBrush template file. This video is also relevant to all previous ZBrush licenses such as 4r8 and below.
I would advise any beginners in ZBrush to learn this since it can heavily speed up your workflow and make you more efficient a 3d artist/sculptor. My next tutorial will focus more on sculpting and modeling a weapon from scratch and creating a game asset for it.
If you are interested in creating a weapon than make sure to subscribe to my channel so you don not miss it!ĭon't forget to like and subscribe if you like the video!Ībout me: I am a 3D character artist with experience in both the game and tv show/animation industry. After working for several years as a 3D artist and learning from other great artists in the industry I thought it would be great to give back a bit. Let me know if there is a specific tutorial or subject you would like me to focus on and make a video! So I decided to start making tutorials to teach up and coming student/artists to get started. The QUAD DRAW tool allows you to build a brand new surface with the desired typology off the original mesh.11 Which is easier to learn ZBrush or blender?.If you have any questions about the industry and just wanna chat about digital art don't hesitate to send me a message. However, I noticed that my Island Model’s typology consisted of mainly triangles and and Ngons, which I didn’t want.Įventually I discovered that you are able to re-typologise objects in Maya using the ‘QUAD DRAW’ tool under mesh tools in Maya. With more subdivisions added, i was able to place more detail onto the mesh.įinally with the mesh sculpted in Zbrush, it was a case of exporting as an. However I wanted more detail out of the mesh, at which point in realised I would have to increase the subdivision count under the geometry menu This is what I had up with in the beginning, I just used the default ‘Poly Sphere’ material, and used the Move,Clay,smooth and Standard brushes with a low sub-division setting of 1 to achieved the result seen below. I started with sculpting the island, influence by the following reference images I also found the Pixel Logic Website itself to contain some really nice bits of information, such as basic controls.